AI Insights · Timothy · January 2023
Top 5 Snake Games on Android in the Middle East - Q4 2022
In the fourth quarter of 2022, the top 5 snake games on Android in the Middle East showed varied performance in terms of downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 snake games on Android in the Middle East exhibited diverse trends in downloads, revenue, and active users. The data provided by Sensor Tower highlights the performance of Crazy Snake - Web3 Snake Game, Little Big Snake, Snake Rivals - Fun Snake Game, Snake.io - Fun Snake .io Games, and Worms Zone .io - Hungry Snake.
Crazy Snake - Web3 Snake Game saw a significant increase in weekly revenue, starting from $19 in mid-October and peaking at $485 by the end of December. Weekly downloads for the game also showed a notable rise, reaching 1.2K in early December before tapering off to 113 by the last week of the month.
Little Big Snake experienced fluctuations in weekly revenue, peaking at $206 in mid-October and settling around $132 by the end of December. The game's weekly downloads showed a consistent upward trend, starting at 544 in late September and climbing to 1.2K by the end of the quarter. Active users also increased steadily, rising from 3.6K in late September to over 4K by the end of December.
Snake Rivals - Fun Snake Game had varied weekly revenue, reaching a high of $139 in late November. Downloads remained relatively stable, hovering around 500-600 per week throughout the quarter. The game maintained a steady number of active users, with minor fluctuations, ending the quarter with approximately 3.4K active users.
Snake.io - Fun Snake .io Games demonstrated strong performance, with weekly downloads consistently above 35K, peaking at 50K in the last week of December. Weekly revenue remained relatively stable, averaging around $70. The game also had a high number of active users, maintaining around 570K by the end of the quarter.
Worms Zone .io - Hungry Snake saw a steady increase in weekly revenue, peaking at $113 in mid-December. Weekly downloads fluctuated but generally trended upwards, reaching 10K in the final week of December. Active users for the game remained stable, ending the quarter with approximately 101K.
These trends highlight the dynamic nature of the mobile gaming market in the Middle East, with each game showing unique performance patterns. For more detailed insights and data, visit Sensor Tower.